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AMADE128
Pinball
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ModulePlayer.cpp
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ModulePlayer.cpp
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#include "Globals.h"
#include "Application.h"
#include "ModulePlayer.h"
ModulePlayer::ModulePlayer(Application* app, bool start_enabled) : Module(app, start_enabled)
{
}
ModulePlayer::~ModulePlayer()
{}
// Load assets
bool ModulePlayer::Start()
{
LOG("Loading player");
return true;
}
// Unload assets
bool ModulePlayer::CleanUp()
{
LOG("Unloading player");
return true;
}
// Update: draw background
update_status ModulePlayer::Update()
{
return UPDATE_CONTINUE;
}
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