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FastJ currently carries references and copies of resources everywhere in its code, with no real sense of structure or central idea driving the efficient storage of resources.
The New Feature Idea(s)
The following tasks should be completed:
Create a ResourceManager class that can be used to load/unload/store resources of any type (possibly within some restriction?)
Consider alternative image resource handling in Sprite2D rather than raw images, for future use with hot reloading of resources (spritesheets are still needed)
Activity
(#113) Add simple implementation of resource manager
(#108, #113) Add image resource management
(#113) Migrate image loading to use ImageUtil
(#108, #113) Moved images/models to resources package
(#113) Add resource manager handling
(#113) added default resource managers
(#113) add method to get path of resource, change loadResource to non…
(#113) Use ImageResource to back raw BufferedImage
(#113) added default resource managers to load on FastJEngine class load
(#10, #113) Added .obj and .mtl parsing
Merge pull request #117 from fastjengine/images-sprites-animations