Implementation of concurrent racing videogame listen server architecture and centralized control architecture using Relay with Netcode for GameObjects framework
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Updated
Jul 23, 2024 - C#
Implementation of concurrent racing videogame listen server architecture and centralized control architecture using Relay with Netcode for GameObjects framework
Steamworks API 기반의 리슨 서버 협동 멀티플레이어 게임
Unreal Engine 5.6 Steam listen-server multiplayer racing prototype focused on session flow, lobby travel, countdown, and win/loss replication.
First team project, multiplayer racing game
CS:GO Legacy 本地/局域网自用服务器工具箱:SourceMod 插件栈一键安装、bot 强度与数值实测、皮肤、开房与加入。仅用于 -insecure 单人训练与局域网,与 Valve 无关联,不适用于官方匹配或他人服务器。
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