Projects with this topic
-
Clang-based checker for shared-library C++ interfaces: hashing guards API stability, validation of pure virtual interfaces and standard-layout value types guards the ABI.
Updated -
WIM3/WIM2 experimental image codec - Python frontend, portable C++17 core
Updated -
Unofficial game-specific shadPS4 compatibility fork for NBA Live 19 (CUSA11355) Originally forked from https://github.com/shadps4-emu/shadPS4. Upstream homepage: https://shadps4.net/
Updated -
Unofficial integrated Qt launcher source for the NBA Live 19 shadPS4 compatibility package Originally forked from https://github.com/shadps4-emu/shadps4-qtlauncher.
Updated -
Reusable algorithm and data structure templates for fast competitive programming practice in Python, C++, Java and other languages.
Updated -
Structured competitive programming workspace with LeetCode, NeetCode and Codeforces solutions plus reusable templates across multiple languages.
Updated -
FlightGear open-source flight simulator flightgear.org
Updated -
-
The quick C++ application implementation starter. Examine available branches to find your most applicable variant of the template or combine multiple branches by merging them to assemble the best suited template structure for your needs.
Updated -
Car Communication: C++ library for AUTOSAR-based car communication; the base of the ADTF Car Communication Toolbox. Commercial license. Docs
Updated -
ADTF (Automotive Data and Time-Triggered Framework): C++ framework to develop, test and validate ADAS and autonomous driving functions. Records, plays back, processes and visualizes time-stamped data from vehicle buses, cameras, lidar and radar. Ships the runtime tools (adtf_launcher, adtf_control, adtf_config_tool, adtf_dattool) and the SDK. ADTF Standard Edition, Conan packages adtf and adtf_sdk. Docs
Updated -
Armadillo: fast C++ library for linear algebra (matrix maths) & scientific computing - https://arma.sourceforge.net
Updated -
THPS-style controller layout for ReSkate: release-to-pop ollies, directional flips/grabs, manuals and movement assistance. Native Windows mod by SpliffCurryBeats.
Updated -
C++ ASI plugin for L.A. Noire build 2675 (x86). Logs, scales or overrides named engine properties from an INI configuration; includes build scripts and reverse-engineering helpers.
Updated -
Unofficial online multiplayer mod for Witchfire, a single-player Unreal Engine game: two players, one world, shared travel. It switches on the networking already built into the game. Early tech preview.
Updated -
-
A C++14 console-based study planner that turns subjects, deadlines, and effort estimates into a day-by-day study schedule, with progress tracking and deadline-risk warnings.
Updated -
A small, fast native C64 SID player for Windows, macOS and Linux. Three emulation engines (reSIDfp, reSID, Lankila's resid-fp) and real SID chips (Ultimate, HardSID 4U). HVSC song lenghts, metadata, browsing and search, SID profiles, playlists.
C++20, SDL3, Dear ImGui, libsidplayfp. GPL-2.0-or-later. Human-designed, agent-built, human-tested.
Updated -
Windows HID access-control kernel filter driver with per-device app allow/deny rules, C++ SDK and native UI. Microsoft-signed Windows 10/11 x64 one-hour demo.
Updated -
Microsoft-signed Windows kernel filter driver for HID, XInput/XUSB and GIP gamepads: Xbox, DualShock and DualSense input families. C++17 SDK, examples and one-hour demo.
Updated