Performance
Steady frames at long render distances
Making Horizon faster than vanilla on every computer, with smooth camera movement even at 32 chunks, by spreading the work better over the processor's cores.Frame pacing at render distance 32 (#678): long frames come from work competing with the render thread. In review: no main-thread tick stutter at high render distances (#3827), each proto chunk's light view built once (#3815), video memory handed back by the vertex arena (#3466), chunk batches assembled on helper threads (#3036), free structure starts in the generation workers (#1760). Still open: far terrain at 48 to 64 chunks (#718) and CPU-bound fields of block entities (#717). Every change shows before and after numbers fromtools/perf_bench.py against vanilla 26.3 (docs/benchmark.md).